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Starcraft 2 Midnight Release - Starcraft 2 Wings of Liberty Review
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NY City
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After its release date, Starcraft 2 has become the new most wanted video games. Maybe you have heard about the Starcraft 2 midnight release party, but before you buying this newest Starcraft 2.
StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game developed by Blizzard Entertainment as a sequel to the award-winning 1998 video game StarCraft. The game was developed for concurrent release on Microsoft Windows and Mac OS X. StarCraft II is split into three installments: the base game with the subtitle Wings of Liberty, and two expansion packs, Heart of the Swarm and Legacy of the Void. On May 3, 2010, publisher Activision Blizzard announced that Wings of Liberty would be released worldwide on July 27, 2010.
Set in the 26th century in a distant part of the Milky Way galaxy, the game is built around three species: the Terrans, human exiles from Earth; the Zerg, a race of insectoid genetic assimilators; and the Protoss, a species with vast psionic power. Wings of Liberty will focus on the Terrans specifically, while the expansions Heart of the Swarm and Legacy of the Void will focus on the Zerg and Protoss, respectively. The game is expected to be set four years after the events of StarCraft: Brood War, and follow the exploits of Jim Raynor as he leads an insurgent group against the autocratic Terran Dominion.
The game will include old characters from the original game, as well as introduce new characters and locations to the franchise.
Starcraft II features the return of the three races from the original game: Protoss, Terran, and Zerg;
Blizzard states these are the only playable races in the game. StarCraft II is also designed to focus more heavily on the multiplayer aspect, when compared to the original StarCraft. The changes include overall improvement in Battle.net,
a new competitive "ladder" system for ranked games and new matchmaking
mechanics—designed to "match-up" players of equal skill levels. In addition, the
replay function, which allows players to record and review past games, is being
improved. Blizzard has also stated they have made some changes to the game that
were suggested by fans. StarCraft II continues its predecessor's use of pre-rendered cinematic cut scenes to advance the plot while also improving the quality of in-game cut scenes within the levels themselves, which are rendered on-the-fly using the same game engine as the graphics in the game proper. Blizzard states that with the new graphics engine that StarCraft II uses to render the gameplay,
they "can actually create in-game cut-scenes of near-cinematic quality".
Most Protoss and Terran units, and some Zerg units, have been shown on the StarCraft
II official website, and in several video demonstrations held by Blizzard.
Improvements include advanced scenery allocation and more detailed space
terrain, such as floating space platforms with planets and asteroids in the
background. Small cliffs, extensions, and even advertising signs were also shown
to have been improved and refined.
The new Terran briefing system allows the player to explore the inside of the battlecruiser Hyperion.
The single-player aspect of StarCraft II has also been altered substantially from the original game. The Terran campaign shown at BlizzCon 2007 replaced the original StarCraft briefing room with an interactive version of the battlecruiser Hyperion, with Jim Raynor, now a bitter and hard-drinking mercenary captain, as the central character. In a departure from previous Blizzard games, the campaign is non-linear, with Raynor taking jobs for money and using that money to buy additional units and upgrades. Although each playthrough will vary, the end result will remain consistent keeping the storyline linear. Vice president Rob Pardo
has stressed that each campaign will function very differently.
The Terran campaign, Wings of Liberty, will place players in a mercenary style campaign, as Terran rebel Jim Raynor performs missions for cash. The second release, the Zerg campaign Heart of the Swarm, will have RPG elements. The player will level up the Queen of Blades, Kerrigan, throughout the missions. In the last expansion, the Protoss campaign Legacy of the Void, the dark templar Zeratul will have to employ diplomacy between Protoss
tribes to acquire units and technologies for each mission. Each campaign is
expected to span 26-30 missions.
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